Multiplayer Free Weekend | 26th - 30th July 2018
Posted 26th July 2018
See details on the Multiplayer Free Weekend and sale
Once arch enemies, the US and Russia abandon their space race and unite their forces in the face of impending alien attack. Combining to form the elite International Space Defence Force, they recruit you to help lead resistance, before total devastation is unleashed on the human race.
The solar system is at war. Take command.
Battlezone: Combat Commander remasters FPS-RTS classic Battlezone II with slick new visuals, brand new achievements, Steam Workshop support and much more!
Fight across 24 intense missions, over 6 exotic living worlds, scavenging the battlefield for crucial bio-metal used to create powerful units, towering defenses, and vital facilities.
1st March 2018
Hover
SpeedMedium
ArmorNone
Cost45
Turn RateMedium
Hull Capacity2000
Ammo Capacity2500
Image Signature250%
Heat Signature100%
Radar Signature50%
Missile Scouts can often prove to be frustrating opponents but don't pose any major threat. They are very easy to dispatch so focusing on heavier units is advised. Once one of their shots has connected they seem to direct and focus firepower on the target. One interesting tactic is to draw Missile Scout fire your way and have other enemies come in between to take damage from their own units.
Switching the Missile Scouts weapons to the Shadower Missile can be advantageous. Gun Spires and Guardians a suceptible to this weapon due to the long range capabilities. They are not a useful unit otherwise.
Tank:
Hover
SpeedMedium
ArmorLight
Cost55
Turn RateLow
Hull Capacity3500
Ammo Capacity2200
Image Signature250%
Heat Signature200%
Radar Signature50%
:
When facing Tanks it is worth understanding the high amount of damage they deal. Avoiding their fire power is advised as they can be devastating if ignored.
The key to using tanks effectively is to modify the various weapons attributed to the vehicle such as the Splinter Mortar or Plasma Cannons. Ambushed can be prevented by using the Site Camera whilst the Phontom VIR is effective against human threats.
ISDF Vehicles from the Recycler:
Scout:
Hover
SpeedFast
ArmorNone
Cost50
Turn RateLow
Hull Capacity1800
Ammo Capacity1500
Image Signature300%
Heat Signature50%
Radar Signature30%
The Scouts' speed is its major tactical advantage. Unlike the Scion alternative the installed FAF Missiles do significant damage and have locking capabilities that can prove difficult to avoid. Focusing on this adversary early on may create a tactical advantage, however if a Scout has a Tank in support, the attention needs to be turned towards the more heavily armoured of the vehicles.
Due to their speed Scouts can be utilised as a harrassment unit. Scout production comes in tandom with your ability to build Tanks, as by this stage you will have cultivated enough scrap to develop a factory. Tanks are by far more of an asset in combat, so will ultimately render your scouts void.
Scavenger:
Treaded
SpeedSlow
ArmorHeavy
Cost20
Turn RateLow
Hull Capacity3000
Ammo Capacity0
Image Signature300%
Heat Signature500%
Radar Signature200%
Scavengers are particularly durable and hard to dispatch. It will require intensive cannon and rocket fire to destroy them. HP will not be regained upon their transformation into an extractor so there is no need to take them out before they deploy.
It is crucial that the Scavenger is utilised as soon as possible. Have one cultivate scrap from around the base then deploy on a nearby scrap pool. If there are non available then set it by the nearest scrap pool for convenience and access. Constructing between 4-5 of these can be hugely beneficial.
Turret:
Hover
SpeedMedium
ArmorLight
Cost40
Turn RateMedium
Hull Capacity2500
Ammo Capacity3000
Image Signature100%
Heat Signature10%
Radar Signature10%
Turrets do not pose significant threat. They only use miniguns and are more of a minor deterant than a major source for concern. A Warrior can can essentially take two units out with need to repair or rearm. In greater numbers Turrets can pose more of an issue. If attacking a unit, place them between you and incoming turret fire to shield yourself from the blasting, and inflict damage upon their own structures.
It is recommended to arm Turrets with Pummel guns as they are far more effective against opposing units as the damage they deal is far greater than the miniguns. When constructing them together you can opt to select Lasers instead for great damage effect.
Tug:
Hover
SpeedSlow
ArmorLight
Cost45
Turn RateLow
Hull Capacity2500
Ammo Capacity0
Image Signature200%
Heat Signature10%
Radar Signature200%
One of the major issues one might have when dealing with Tugs is the units protecting it. Their light armour and slow speed mean they are virtually no threat. The contents of the tug will determine whether or not one decides to take it out.
The tug is used infrequently and is scarcely utilised in the single-player campaign. On the occasions that they are to be accessed then it is recommended using armoured protection to guard them.
Constructor:
Walker
SpeedSlow
ArmorHeavy
Cost40
Turn RateMedium
Hull Capacity2000
Ammo Capacity0
Image Signature200%
Heat Signature100%
Radar Signature200%
As non offensive units, Constructors pose little threat. They can however cause frustrating issues by them building structures behind your units trapping them. Make sure to take them out so this does not happen.
Upgrading Extractors and the construction of your base is the primary purpose of Constructors. As a crucial function of base progression you will need to protect Constructors from enemy attacks.
Service Truck:
Treaded
SpeedSlow
ArmorLight
Cost50
Turn RateHigh
Hull Capacity2500
Ammo Capacity1200
Image Signature100%
Heat Signature10%
Radar Signature0%
Before attacking a base, one should consider taking out any Service Trucks as they provide adequate back-up for Relay Bunkers and Gun Towers.
The slow speed of the Service Truck makes it an ideal acompanyment for other slow moving vehicles such as Assault Tanks, but also for backing up Gun Towers. Pairing them with quicker vehicles only makes them a hinderance.