About

Once arch enemies, the US and Russia abandon their space race and unite their forces in the face of impending alien attack. Combining to form the elite International Space Defence Force, they recruit you to help lead resistance, before total devastation is unleashed on the human race.

The solar system is at war. Take command.

Battlezone: Combat Commander remasters FPS-RTS classic Battlezone II with slick new visuals, brand new achievements, Steam Workshop support and much more!

Fight across 24 intense missions, over 6 exotic living worlds, scavenging the battlefield for crucial bio-metal used to create powerful units, towering defenses, and vital facilities.

Advanced AI

Units learn and improve as they gain combat experience - new units fight like recruits, while experienced units are a lot more effective in combat, using strafing manoeuvres, choosing weapons to suit the situation, or even retreating when necessary.

Remastered Visuals

Experience Battlezone: Combat Commander like never before, with an all new DX11 renderer, shader based rendering, and a completely retextured and upscaled terrain.

Go Head to Head

Invite your friends for a cross-play multiplayer experience, including the classic Deathmatch mode, and a co-operative mode ‘MPI’ where players must work together to win by managing their offence, defence, and scrap collection.

MOD Support

Enjoy unique community generated content with support for mods, such as new singleplayer and multiplayer map mods, new vehicles, HUDs, assets, custom scripts and much more.

Command a Battalion

Control of over 30 unique unit types, from lethal tanks and tough ground units, to towering walkers and relentless air-support, and face off against the enemy in intense first-person combat.

1st March 2018

Vehicle Guide Part 4.

Vehicle Guide Part 4.
Mauler:



Craft Type

Walker

Speed

Medium

Armor

Heavy

Cost

70

Turn Rate

Low

Hull Capacity

4000

Ammo Capacity

5000

Image Signature

500%

Heat Signature

100%

Radar Signature

500%


Hardpoints:
Default Options:
Strategic Info:

The Scion Walker is at its most dead in close quarters. Their dual Fang Cannons have devastating capabilites and can deliver majot base destruction. Setting up Gun Towers in time before their arrival will allow for enough defence to fend them off. They have no range so keeping them at a distance is advised.


Pilot Tips:

Again, you will need to get in close to enemies if you want to utilise their devastating capabilities otherwise they are pretty useless. It is recommended to either build them in force and send all at once or send a small wave to take out any heavies.


Key Points:

Titan:


Craft Type

Treaded

Speed

Slow

Armor

Heavy

Cost

90

Turn Rate

Medium

Hull Capacity

5500

Ammo Capacity

6000

Image Signature

500%

Heat Signature

50%

Radar Signature

500%


Hardpoints:
Default Options:
Strategic Info:

Titans are far more durable that ISDF Assault Tank and can deliver way more damage. Their disadvantage however is the range is not comparable. Mortar Bike and Gun Towers should be utilised to defend you base upon attack. Mortar strikes when they are still at distance will make it difficult for them to reach your base.


Pilot Info:

The Sonic Blast can pack the deadliest punch despite the Arc Cannon also being useful. The rate of fire of the Sonic Blast is faster therefore should be your prefered option. You also get far more rounds as the Sonic Blast used far less ammo. The extra rounds are an added fail safe during battle exchanges.


Key Points:

Scion Scout:


Craft Type

Hover

Speed

Fast

Armor

None

Cost

42

Turn Rate

High

Hull Capacity

1200

Ammo Capacity

2000

Image Signature

300%

Heat Signature

200%

Radar Signature

10%


Hardpoints:
Default Options:
Strategic Info:

Much like the Scion Sentry, the Scout fights the same way despite its main weapon dealing more damage. It is crucial to keep moving when focusing fire toward them. As Scouts often attempt to keep their distance from firing range it is essential to keep your weapons trained on them. They will even go as far as losing their lock on you if it means avoiding being hit. Their speed is their greatest asset.


Pilot Tips:

When piloting the Scout use the same tactics as you would a Scion Sentry. Be mindful that if you miss a show with a Scout your ammo will deplete quicker than a Sentry's would.


Key Points:
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