Multiplayer Free Weekend | 26th - 30th July 2018
Posted 26th July 2018
See details on the Multiplayer Free Weekend and sale
Once arch enemies, the US and Russia abandon their space race and unite their forces in the face of impending alien attack. Combining to form the elite International Space Defence Force, they recruit you to help lead resistance, before total devastation is unleashed on the human race.
The solar system is at war. Take command.
Battlezone: Combat Commander remasters FPS-RTS classic Battlezone II with slick new visuals, brand new achievements, Steam Workshop support and much more!
Fight across 24 intense missions, over 6 exotic living worlds, scavenging the battlefield for crucial bio-metal used to create powerful units, towering defenses, and vital facilities.
1st March 2018
Walker
SpeedMedium
ArmorHeavy
Cost70
Turn RateLow
Hull Capacity4000
Ammo Capacity5000
Image Signature500%
Heat Signature100%
Radar Signature500%
The Scion Walker is at its most dead in close quarters. Their dual Fang Cannons have devastating capabilites and can deliver majot base destruction. Setting up Gun Towers in time before their arrival will allow for enough defence to fend them off. They have no range so keeping them at a distance is advised.
Again, you will need to get in close to enemies if you want to utilise their devastating capabilities otherwise they are pretty useless. It is recommended to either build them in force and send all at once or send a small wave to take out any heavies.
Titan:
Treaded
SpeedSlow
ArmorHeavy
Cost90
Turn RateMedium
Hull Capacity5500
Ammo Capacity6000
Image Signature500%
Heat Signature50%
Radar Signature500%
Titans are far more durable that ISDF Assault Tank and can deliver way more damage. Their disadvantage however is the range is not comparable. Mortar Bike and Gun Towers should be utilised to defend you base upon attack. Mortar strikes when they are still at distance will make it difficult for them to reach your base.
The Sonic Blast can pack the deadliest punch despite the Arc Cannon also being useful. The rate of fire of the Sonic Blast is faster therefore should be your prefered option. You also get far more rounds as the Sonic Blast used far less ammo. The extra rounds are an added fail safe during battle exchanges.
Scion Scout:
Hover
SpeedFast
ArmorNone
Cost42
Turn RateHigh
Hull Capacity1200
Ammo Capacity2000
Image Signature300%
Heat Signature200%
Radar Signature10%
Much like the Scion Sentry, the Scout fights the same way despite its main weapon dealing more damage. It is crucial to keep moving when focusing fire toward them. As Scouts often attempt to keep their distance from firing range it is essential to keep your weapons trained on them. They will even go as far as losing their lock on you if it means avoiding being hit. Their speed is their greatest asset.
When piloting the Scout use the same tactics as you would a Scion Sentry. Be mindful that if you miss a show with a Scout your ammo will deplete quicker than a Sentry's would.