About

Once arch enemies, the US and Russia abandon their space race and unite their forces in the face of impending alien attack. Combining to form the elite International Space Defence Force, they recruit you to help lead resistance, before total devastation is unleashed on the human race.

The solar system is at war. Take command.

Battlezone: Combat Commander remasters FPS-RTS classic Battlezone II with slick new visuals, brand new achievements, Steam Workshop support and much more!

Fight across 24 intense missions, over 6 exotic living worlds, scavenging the battlefield for crucial bio-metal used to create powerful units, towering defenses, and vital facilities.

Advanced AI

Units learn and improve as they gain combat experience - new units fight like recruits, while experienced units are a lot more effective in combat, using strafing manoeuvres, choosing weapons to suit the situation, or even retreating when necessary.

Remastered Visuals

Experience Battlezone: Combat Commander like never before, with an all new DX11 renderer, shader based rendering, and a completely retextured and upscaled terrain.

Go Head to Head

Invite your friends for a cross-play multiplayer experience, including the classic Deathmatch mode, and a co-operative mode ‘MPI’ where players must work together to win by managing their offence, defence, and scrap collection.

MOD Support

Enjoy unique community generated content with support for mods, such as new singleplayer and multiplayer map mods, new vehicles, HUDs, assets, custom scripts and much more.

Command a Battalion

Control of over 30 unique unit types, from lethal tanks and tough ground units, to towering walkers and relentless air-support, and face off against the enemy in intense first-person combat.

1st March 2018

Vehicle Guide Part 1.

Vehicle Guide Part 1.

Introduction.

One of the key game aspects of Battlezone: Combat Commander is understanding how crucial it is to understand the function and cost of your units, but also the structures that make up your strongholds. Careful planning of the units you will use and their particualr structural requirements is essential. The decisions made throughout the game will directly affect progress and can occur at any given moment so the following information provided should give insight into how to use vehicles, buildings and weaponry.

ISDF Vehicles from the factory.

Rocket Tank:



Craft Type

Treaded

Speed

Slow

Armor

Heavy

Cost

65

Turn Rate

High

Hull Capacity

3000

Ammo Capacity

2500

Image Signature

250%

Heat Signature

50%

Speed

Slow

Radar Signature

10%


Hardpoints:Default Options:Strategic info:

Rocket Tanks deal major damage. They are pretty agile and have the ability to turn quickly which can pose issues when attempting to circle them. On the plus side, if you are able to seek out cover, you can avoid their heavy fire by moving in and out of your position.

Pilot tips:

It is advised to utilise Service Trucks nearby when using this unit. It is also worthwhile considering combining them with Assualt Tanks and Walkers and their similar speeds mean a devastating force that is incredibly tough to take on.



Key points:

Mortar Bike:



Craft Type

Hover

Speed

Fast

Armor

None

Cost

45

Turn Rate

High

Hull Capacity

1200

Ammo Capacity

1000

Image Signature

100%

Heat Signature

300%

Radar Signature

10%


Hardpoints:Default Options:Strategic Info:

Dealing with Mortar Bikes as quickly as possible increases your chances of survival. The AI of the Mortar Bikes are particularly accurate, moreso than a lot of real players are capable of. In some cases heavier units may be guarding them, but despite this, taking the Mortar Bikes out should be priotitised due to their ability to deal quick and precise dmg to units.



Pilot Tips:

The AI of the Mortar Bikes are an advantage, in that they infrequently damage themselves upon use. You can man the Mortar Bikes with troops and then orchestrate an attack plan.


Key Points:

Assault Tank:



Craft Type

Treaded

Speed

Slow

Armor

Heavy

Cost

70

Turn Rate

Medium

Hull Capacity

4500

Ammo Capacity

3000

Image Signature

500%

Heat Signature

50%

Radar Signature

500%


Hardpoints:Default Options:
Strategic Info:

Whilst Assault Tanks are pretty easy dispatch as solitary units, they are much more fearsome as a collective. The barrel of their cannon moves very slowly, so by circling them closely and firing at them during this process, you should be able to destroy them due to their limited movement. Finding ditches when up against Assault Tanks is beneficial as they cannot shoot down.


Pilot Tips:

The Plasma Cannon of the Assault Tank has incredible range. Enemy Gun Spires should be targetted, as you will be able to inflict damage without resistance due to the significant range. These cannons can deal major damage


Key Points:

Walker:



Craft Type

Walker

Speed

Slow

Armor

Heavy

Cost

100

Turn Rate

Low

Hull Capacity

8000

Ammo Capacity

6000

Image Signature

500%

Heat Signature

10%

Radar Signature

500%


Hardpoints:Default Options:Strategic Info:

Opposing AI utilise Walkers well and they are particularly dangerous. Attacking Walkers in force is advised as well as avoiding them all together if possible. Lone Walkers can take out multiple Warriors on occasion highlighting the severity of their damage capabilities. Using a wingman as a distraction could be as useful tactic while the focusing fire on the Walker to disable it.


Pilot Tips:

The initial set-up for the Walker can be beneficial in combat, however a re-customisation of your weapons from Blast to Plasma can greatly improve your fire power. The range of the Plasma Cannons allow for damage to be inflicted upon oncoming enemies before you're able to be attacked yourself. The rate of fire enables major damage with a few precise shots.



Key Points:

Bomber:


Craft Type

Flying

Speed

?

Armor

None

Cost

75

Turn Rate

?

Hull Capacity

2000

Ammo Capacity

5000

Image Signature

50%

Heat Signature

1000%

Radar Signature

0%


Hardpoints:Default Options:

Strategic Info:

One of the major disadvantages of coming up against Bombers, is that defensive units like Gun Spires and your offensive units have a tendency to ignore Bombers altogether. It is crucial that Bombers are taken out as soon as possible as they are often ignored and can deal significant damage.


Pilot tips:

It is recommended the use of Bombers in continual and constand when playing as ISDF. Allow for the Bombers to get close to the enemy base and let loose, particularly focusing on Matriarchs and Recyclers.



Key Points:

APC:



Craft Type

Flying

Speed

?

Armor

Light

Cost

50

Turn Rate

?

Hull Capacity

3000

Ammo Capacity

3000

Image Signature

50%

Heat Signature

1000%

Radar Signature

0%


Hardpoints:
Default Options:


Strategic Info:

Buildings are the most at risk of getting major damage when up against APC's as they are useless againt units. An oncoming assault of APC's should be dealt with swiftly, however take into account you won't need to protect any wingmen you have. APC's carry troops armed with rocket launchers. Once deployed the troops attack structures and are assisted by the APC's.



Pilot Tips:

It is recommended APC's are not deployed to attack units due to their ineffectiveness against them. Grouping APC's together improves their effectiveness when attacking Scion bases. Direct your APC's to focus on and destroy Recyclers during the attack so that the process is not thwarted.



Key Points:
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