Once arch enemies, the US and Russia abandon their space race and unite their forces in the face of impending alien attack. Combining to form the elite International Space Defence Force, they recruit you to help lead resistance, before total devastation is unleashed on the human race.
The solar system is at war. Take command.
Battlezone: Combat Commander remasters FPS-RTS classic Battlezone II with slick new visuals, brand new achievements, Steam Workshop support and much more!
Fight across 24 intense missions, over 6 exotic living worlds, scavenging the battlefield for crucial bio-metal used to create powerful units, towering defenses, and vital facilities.
The feedback you have given has led to a huge number of
improvements. To name some, we have improved the AI's pathing and targeting.
Host migration has been added which allows you to transfer the host of a
multiplayer game.
Additionally, numerous visual improvements have been made
that we're sure you will notice! See below for more information:
General
Multiple crash fixes
Optimisations
Improvements to audio
Numerous minor mission bug fixes
Multiplayer
Many connection and launch
failure issues resolved
Better handling of NAT so
inability to connect will happen less
Fixed an issue to allow longer
connect times without ping checks to prevent causing a disconnect
Host migration allows users to
transfer game host to others
General multiplayer game kicks
fixes
Faster refreshes on game lists
Servers have been optimised for
better performance
Scanner: made radar contacts
visible and pinged for allied players
Maps and Visual
New HD reticules
General animation improvements
Updated Scion Bazooka and Satchel
textures. Also corrected material settings
Tweaked ISDF Missile scout
animation
Removed unused textures
Updated ambient wind sound
Updated map preview images to
match current minimap generation
Updated multiple vehicle models
Tweaked ISDF Flare mine to delay
animation until intended
Updated Pluto Telephone Poles
Added dust to Scions
Minor
tweaks to ISDF dust
Multiple texture improvements
Fixed animations for ISDF Walker
death
Improvements have been made to
multiple buildings and props to help them blend more naturally with the terrain
Numerous polishes to visuals and
layout of default maps
Improved multiplayer game exits
to be cleaner
Fixes to UI scaling issues
AI and Vehicles
Greatly improved pathing,
targeting and collision of AI
Fix tracking of explosions and
ordnance
Fixed Scion Scout not using Scion
Flare mine
Added velocity to Torpedo, Snipe,
Blink, and generic explosions
Recoil adjustments
Modding
Fixed other instances of
"SolidColorDistance" ODF read typo
Fixed missing check for ODF
feature "DoBettyAmmo" setting
Added new Map Editor Dome preview
images
Made a bunch of previously-hardwired
values configurable for [HoverCraftClass]
Added "hole" variants
of Dark hole props, for map makers to use
Modders can now switch between
editor and schematic views properly
Added new Sky Domes to the map
editor Dome model list, and new previews images for them
Mods/Addons pages use more
suitable background
Added support for ODF parameters
to control how far a recoil piece slides backwards/forwards
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