Once arch enemies, the US and Russia abandon their space race and unite their forces in the face of impending alien attack. Combining to form the elite International Space Defence Force, they recruit you to help lead resistance, before total devastation is unleashed on the human race.
The solar system is at war. Take command.
Battlezone: Combat Commander remasters FPS-RTS classic Battlezone II with slick new visuals, brand new achievements, Steam Workshop support and much more!
Fight across 24 intense missions, over 6 exotic living worlds, scavenging the battlefield for crucial bio-metal used to create powerful units, towering defenses, and vital facilities.
Fixed huge AI slowdown when line of sight to target is blocked.
Arc Cannon: fixed arc stream sometimes not doing damage to extractors
Fixed a few minor pathfinding issues, units should be able to travel and find
targets more easily.
Fixed a problem with the font size on the main menu button.
Missions
Escort: Fixed Rebel Scion team colour.
The Dark Planet: Made the Bridge objective clearer, also made failing the
bridge objective more distinctive.
The Dark Planet: Fixed facing direction of the ISDF Factory.
The Dark Planet: Manson now only tells you to get away once the satchel has
been set.
The AAN: Fixed facing direction of the ISDF Factory.
A Simple S&R: Fixed Shabayev hopping
into constructor being interrupted by the user throwing their empty craft in
her way, causing mission to fail.
Braddock: Fixed mission progression if you snipe the enemy tanks instead of
destroying them.
This is Not a Drill: Fixed distance for reaching Manson.
We Have Hostiles: Fixed a small typo.
Too Hot: Fixed an infinite loop in Recycler build VO messages.
Too Hot: Made the script not set the AIP to
build a Scavenger if the Scavenger is already around because it was built by
the player. This prevents the AIP from queuing an item that can't be
constructed in the Recycler Build Process.
The Wormhole: Fixed final Scavenger not deploying on pool.
Through the Looking Glass: Fixed Shabayev stutter.
Through the Looking Glass: Shabayev is now properly named.
Get Help: Mission now displays the objective for success.
Rumble in the Jungle: Now displays a red fail objective.
Payback: Fixed Friendly tanks not dying in the enemy base, and the enemy
not shooting at player after Braddock orders them to the Recycler.
Fanning the Fire: Shabayev can no longer be sniped. Also, we’ve
made her not eject a pilot if destroyed.
A Traitors Fate: Now Manson’s team must also be defeated instead of just
Manson.
Core: Reduced the distance the detection range is for playing the VO,
this prevents it from playing when going down the side path.
Core: Tweaked ambient lighting.
Core: Fixed Core Power Relay being able to be nudged out of place by
explosions.
Core: Room entry has been made tighter.
Fixed various instances where code
didn't take sniping/taking over an enemy unit into consideration. Fixes a few
mission hangs.
Crashes
Fixed some crashes in multiplayer that players had reported.
Fixed a crash when saving on a PC with Russian character set username.
Fixed taunts crash in German multiplayer
games.
Other
Improved French and German localization.
Fixed some MPI resync issues.
Fixed Editor UI overlap caused by widening it earlier.
Multiplayer orders text is now suppressed from singleplayer games
Fixed occasional crash in the editor.
MPI now sorts properly in the server browser
Adjusted Dark and Core props to better match the terrain.
Some issues creating FPS drops during
attacks have now been fixed
Modding and Mapmaking
User
Generated Content - LUA
Added function based on GetMapTRNFilename that returns the bzn file name. Added
so LuaMission can load the correct scripts on maps that inherit terrain.
Made SetPilotClass() able to clear the pilot class in a ship.
Fixed incorrect usage of FormatConsoleMessage.
LuaMission: Fixed crash in Pre* and ObjectKilled/SnipeEjected functions if the
Lua script didn't return a valid value.
LuaMission: Fixed inappropriate use of FormatConsoleMessage. User
provided formatted string and no additional values given. AV if for
instance %s is in that string.
Fixed overflow in Lua Print.
Fixed crash in Lua GetODFString,
nullcheck first.
User
Generated Content – Workshop Uploader Tool
Uploader updated with new icon.
Changed font names in mod examples to match the final font names.
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